Saturday, 10 November 2012

Sound design from a script

Script to screen, thinking about sound design This session was based on how to think about sound design from the script. We came up with a list of things, showing how sound tells the story and how sound effects the perception of what is on screen. • Mood/tone • Genre • Pace • Drama • Locations/atmos • Effects • Music • Designed sound • Style • Period We were then given a script that we had to think about the sound design for. We were given clockwork Orange. We decided to do the first two scenes. This is what we came up with Dialogue: Voiceover Mood: dark/dystopian Location: Milk bar; futuristic/sickly Atmos: people talking; diagetic music, electronic and repetitive, playing along with the conception of what futuristic sound s like. EQ on music to make it sound like it is in a club, maybe layer a few tacks to make it sound like there are to rooms. The voice over should be over the music to make it sound like the Alex is out of the film like he is talking directly to us, making it more creepy. The Tunnel Foley of footsteps, have reverb on them that gets lower ass the characters near the camera. The same with their laughing. The Tramps singing should have some reverb but not too much when we are close to him. This will give perspective. The voice over should have no effects on it again making Alex seem like he is out of the film. The sounds of the tramp being beaten should be very real and maybe eve over exaggerated to high light the mindless violence depicted. This will help to show how the characters are the ‘baddy’s’ even though they are the protagonists. This lesson was great in terms of helping with the projects we are doing at the moment. How to break down a script and be able to think more about the sound before it comes to post production. One problem I have had before it not knowing what the sound design should be before seeing a finished edit. Which then leads to a mad rush. However now I eel I have more knowledge that will help me in this process.

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