Thursday, 20 December 2012

Evaluation


This Module has been an incredible learning curve for me and I feel that I have learnt a lot not only about sound but about filmmaking as a whole. Over the weeks I think the most important lesson I have learned is how strong a tool sound is in telling a story.

 I have taken the view that sound is collaborator in the world of filmmaking,  powerful tool that when mixed with visuals makes a film more real to an audience. Randy Thom’s (1993) article ‘Designing film for sound states, ‘ We need, obviously, to design the place where [The Character] lives.  Maybe it’s a run-down apartment in the middle of a big city… And if we take sound into account when we do the visual design then we have the potential for hearing through his ears this terrible place he inhabits’ In other words sound is integral to making the film world a believable place. Therefore it is also important as the more you believe the film world, the more believable the characters and their story are. The end result being that the film is a more immersive and enjoyable experience for the audience, in my view making it a better film.

I think one of the key lessons I learned in how sound creates a believable space was in creating perspective. Something that is so important in making a space seem real. Again this is something Thom brings up, ‘The contrast between a sound heard at a distance, and that same sound heard close-up can be a very powerful element.’ For example sound is great for building up tension, the sound of something in the distance, gradually building can create a powerful sense of dread, fear or anticipation. It helps to set the scene, tells a story with sound. The audience are kept alert and entertained through how sound is manipulated to create the story.

As well as understanding sounds role in film better, I have gained a lot of technical knowledge. This has come from both the sessions and reading I have undertaken throughout the module. Something I have always been a little unsure of has been the actual recording of sounds. However throughout the session that we have has on on-set dialogue recording and Atmos recording I feel a lot more confident in my ability. Another great help in this came from Ric Viers  (2008)‘The Sound Design Bible’. I found his explanations simple and easy to digest. One example of this was ‘The Ten Recording Commandments.’ The rules he outlines seemed simple but I feel they are things that could easily be forgotten yet are imperative in creating useable recordings.

I also learned a lot about different software and became more competent in my use of Soundtrack pro. I feel I am now able to create much more intricate pieces that have a much better level of depth and meaning. There were several effects that I had not used before or did not understand fully that I now do. This has aided me in being able to manipulate sounds and make recordings sound clearer.

I had never really used logic or music software before but learning about it has been of great use to me. I feel that it has such a broad spectrum from being able to create tones and single notes that help to create mood to full scores.

The use of tones and designed sounds used in the very low in the mix is another thing that I learned a lot about. Before Sometimes I had the problem of the soundscape sounding ‘thin’ or it not having the powerful effect that I wanted. Now, by using these kinds of low tones it ‘beefs up’ a soundtrack and can make it much moodier. It resonates with the audience creating an emotional response, something which sound is integral to creating.

 

This knowledge and understanding have taken me through to help in creating the Major project.

I chose this clip from The Quay Brothers ‘In Absentia’ because I wanted the opportunity to experiment more in terms of creating a mood and tone and telling the story of a character's internal turmoil through sound. I felt that in the first exercise I had had success in creating foley and spot effects but had failed in creating a mood. Therefore this is something that I wanted to focus on in this project.

Out of context the film seems abstract and at first I found it a little odd. The feeling I got from the film was one of someone been driven to insanity. I felt that it was a dark piece and very foreboding. I did a little research into what it was about in order to inform my ideas. In Absentia (film) (2012). Having discovered it’s story was inspired by Emma Hauck a nineteenth century woman who lived in a mental institution. Having discovered this I began to plan with the intention of creating her internal thoughts and struggle through the soundscape.

I began by creating a mind map of what I wanted from the film. This helped me envision what I wanted to create in the project more easily. I began by thinking about the different elements of the image and what mood that they suggested. I saw an image of madness, the images also seemed dark therefore I wanted to create a sinister tone.

I also wanted the sound to be a representation of her and what she feels. Taking into account the lessons I have learned in letting sound tell the story, to me it was important to make it so the audience understand her plight from her point of view.

I then began thinking about elements that could be used to represent these aspects. I felt that it was important to have something that was constant and nagging in her mind. This is why I chose the clock as I think the idea of it relentlessly ticking creates a sense of gnawing away at her sanity, it is constantly there, cutting into her mind.

The main thing I did for this film was to try and use a lot of designed sounds. I created a few in logic, different synth tones. In Blade Runner ‘…a rhythmic pattern running from the slow, deep noted rhythms of the electronic ‘drones’ to the rapid rhythms of high pitched sounds…’ (Sider, Freeman, Sider 2003) This concept I wanted to incorporate in my work. I needed to have some low bass frequencies to give a real sense of tension in the audiences gut and also have the high frequencies to keep up this idea of having a mad protagonist. I feel the high pitches resonate with ideas of screaming and being highly strung.

Here I combined several ideas to create this. The first I used were the recordings I had taken from my violin.

I used graphic EQ to give the low end a much deeper bassier feel taking out much of the tuning, leaving only a discordant drone

 
 
I also added other effects to create a sense of mood. I added a reverb because I wanted it to feel like it was inside the space of her head and also in this empty void of a room she feels trapped in.
 
 
I also wanted to have a pulsing feel, taking inspiration from the music in the opening of Drive (2011). I added a delay to create a sense of a heartbeat but mainly to have a pulsating which I feels adds to the idea of insanity
 
 
 



I also did this with a higher pitch violin tone but I took out the low ends.
In retrospect I think that the low end worked well but the high end was not high and strained enough. I felt like this was lost potential as it could have been much more uncomfortable to listen to, like nails on a blackboard. I feel the picture serves to make the audience feel uncomfortable and the sound should reflect that.
I also used logic to create some different tones. With the bass tone I feel it worked well in parts but maybe it was over used. It sound a little too much like a helicopter when used at too high a volume. This was not the effect I wanted, although in parts the pulsing sound was quite effective in creating the idea of a constant knowing at a mind. In Pi (1998) is a film that establishes this well and it was the idea I was going for.
The high electronic tones I felt much the same about as the high violin, it was not enough, there was not enough to make the audience cringe. I added a little distortion in an attempt to create a more uncomfortable feel, it was not enough though.
 
 



Something I thought worked well was my use of volume to create a sense of dread. I was careful to make the sounds build in intensity to create this growing sense of Madness. I also think the use of complete silence works well after she hits the back of her neck. I think it creates a sense of coming back to reality for a fleeting moment.
 
 
I was keen to have a musical element in the part with the swinging legs to create a slightly sinister vibe. To me this seemed like a flashback or memory. Therefore I put a reverb on it.
 
 
 
 
This I feel created a sense of it being in the past but constantly echoing in her head, which is why I decided to make it come in and out more often throughout. I also wanted it to move it further from the low tones so added a pitch shifter. I feel this made it sound more like more of a memory and less low, guttural and earthly.
 
 
 
 

 
I think that the writing of the pencil was something that let the piece down. It was not in sync which was my intention, however it was too close to being in sync that it looked like a mistake or laziness. I think that for the Audience this distracts from the central idea. This is a failure in the piece as for me the whole point was to create an immersive soundscape to get lost in with the character.
When her hands are close up wanted a sound to represent them. I decided on an electric static to make it feel like they were constantly fidgeting, sparking in a way. In order to do this I took the sound of rain and use high pass filters to take out the low tones.
 

 
 



Something I feel was missing was a sense of movement. I did use panning techniques in the shots where light is moving around the room to try and create a sense of something moving in a three dimensional space.


 
 
However I feel it was not enough and maybe I should have had an actual  physical sound moving around with in the space. I think this would have created a deeper feeling of dread that there is something coming for the character, even if is not something physical.
Overall I think I was successful in this piece of work. I feel that I created a space within the piece. What I wanted to do was take the audience into the characters mind and I feel I did do this to a certain extent. I think that it was not horrid enough. I wanted to create a real sense of unease as well as the madness. I think the madness came off well but there was not enough that I did to create a real sense of dread and discomfort. I think I played a little too safe.
I wanted the building of emotion and narrative to be subtle. I don’t think this was achieved quite right. The Narrative I feel was not strong enough. If I was doing it again, rather than try to create as many different elements I would focus in a few to create a real sense of space and story through the use of sound. If I was to do it again I’d want to create a story of a woman being driven mad by her memories so harking back to letters she writes to her husband and her thinking back to the child like doll. I think this would make the piece stronger as it would have a more focussed point.
I do feel I made good use of what I have learned over the semester, both in my technical development and use if technical skills and my understanding of how sound is used. I also think that with this project I have taken forward the lessons learned from the first exercise to create a piece that is strong enough to carry off the experimental genre. I am happy that I challenged myself and went out of my comfort zone, trying something different in order to learn more.
Drive, 2011, [DVD], Directed by, Nicolas Winding Refn, USA, FilmDistrict
Pi, 1993, [DVD], Directed by Darren Aranofsky, USA, Artisan Entertainment
Blade Runner,1982 [DVD], Directed by Ridley Scott, USA, Warner Bros.
VIERS, Ric, (2008), The Sound effects Bible, Calafornia, Michael Wise Productions.
SIDER, Larry, FREEMAN, Diane, SIDER, Jerry, [2003],Soundscape the school of sound lectures 1998-200, London, Wallflower Press.
THOM, Randy, (1999), Designing a movie for sound, [online], last accessed 20/12/12 at http://filmsound.org/articles/designing_for_sound.htm
 


Howard Shore


Throughout this project I have been intrigued by the marriage of sound effects and music merged together to create a sound scape. Recently I have been listening to the film compositions of Howard Shore. His scores are incredible powerful pieces of music and I think that it is obvious Jackson really cared about how his film sounded. This is something I admire as I think sometimes Directors think about it like an afterthought. I think that as well the music and the sound design are great partners and I think that how they would work together was a well thought out process.
 

I was intrigues how much music could tell a story. Listening to his score from Peter Jackson's 'The Lord of the Rings' and 'The Hobbit' I was struck by how different there moods were. there was a definite sense of great foreboding in 'The Lord of the Rings' it is obvious from the music if taken completely put of context that something big is coming.
 

One motif I find really effective is the theme for the fellowship, after they begin to split up, you never hear the full score again, I think this really reflects the theme of the film and creates the sense that Middle earth is fractures and dying.
 

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However the sense the audience gets from the Hobbit is different. There is a lighter tone over all, Bilbo is going on an adventure and I feel this again is reflected I the music. There is also the main theme of the Dwarves. This I feel really anchors the idea that they have lost their home, the tone reflects the sense of lament.
 

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I feel for both of the scores there is an inspiration from folk music. I like that because it reflects a real people. I think this is another factor which adds to the sound design in making this fantastical land seeming real to the audience.
 

The songs for example seem heavily influenced by ancient ballads of Love and War. This also helps to create a sense of the different race. The audience really does believe that there are these different cultures that have lived and developed over centuries.
 

 

I also enjoy the marriage of Sound design and music in the films. The Sound design which I have already talked about I feel creates the sense of reality and also help to build the tension. It creates a real sounding army which scares the audience and the music adds to this sense of Drama.
 

I think that these films are a great example of the use of Music, even though it is almost ever present in never feel s that is therefore the sake of it. I think that I can take several lessons from this.


In my project I want to use an element of music as I feel it is something I feel was missing from the last exercise. Obviously I can’t create a full score but the way music is woven into the script is something I think I can take a lesson from.  

Monday, 17 December 2012

Sound and emotional effect




As I have been studying this module, I have learned more and more about the power of sound in films. Sound is a crucial emotive power in the film world .
‘ Telling a film story, like telling any kind of story, is about creating connections between  characters, places, objects, experiences, and ideas’   (Thom 1999)Sound is used to create these, or at the very least enforce them.  I find that in all film, even those that don’t have ‘stand out’ or ‘remarkable sound design’

Throughout my blog so far I have often mention the fact that ‘sound is used to tell the story’. I feel this very strongly and I think that it is often over looked. How something sounds can change the tone of the film or scene completely. It also has a great impact on how the audience views characters.
One such example that springs to mind is the voice of Galadriel in Peter Jackson’s ‘The Lord of the Rings’. On top of Cate Blanchet’s deep and powerful voice they have processed it more to make in sound booming and vast. This says a lot about the character. Her voice shows her power and knowledge, cementing her place of authority. This shifts how the audience view her character. As much as it pains me to admit it Women are often viewed in the media as weak and feeble, this sound processing is one of the things that shows the audience that Galadriel is nothing of the sort. The effects of her voice is shocking to the audience, it stands up to the most powerful of any king and I think it is a real driving force to how the audience react to her character with respect and a hint of fear.

Another example of sound creating an emotional reaction is in the Hospital scene in ‘The God father’. There is very little actually shown on screen but the sound in utilised to keep the audience of the edge of their seats throughout. The very low volume drum beat in the background keeps the heart beating and the viewer on edge. There is a physical reaction to these low tomes that the body cannot help. Sound designers use this trick frequently to keep the audience on the edge of their seats. This is a key technique that is used especially in thrillers and horrors.

Music obviously plays a big role in this too. I have previously mentioned my fondness for the ‘requiem for a dream’ soundtrack however I think it is the perfect example to use here. It’s melody pulls at the heart strings of the viewer. It makes the overall emotional experience much more intense.

I think that it is all about gauging a balance between sound track and sound design to create a piece that sticks in the mind. However I do not believe music is an essential and strongly feel that sound design on it’s own can create the same emotional responses as a piece of music. I do think tough music gives a film a different dimension.
 Often I feel sound is overlooked in how effective it is. It is used to create a believable film world thorough Foley and dialogue but it is also a key tool in creating an emotional backdrop to support and enhance the performance and picture.




Major project foley

For this project the amount of foley is less than in the exercise, this is mainly because I am aiming to create what is in the characters head rather than what is on screen. For me this piece is about creating a mood and telling the characters story through her mind rather than creating the soundscape of the outside world. The main foley I recorded on the day was all the paper sounds. I think that the paper and writing is a major part of the film, and the sound of it needs to be prominent in the piece. I spent most of the time in the studio playing with paper. I reorded many diferent ripping sounds. Flipping through a note book, writing on paper and scrathching paper. I had decided to record these particular sounds in accordance with the characters actions in the clips. Also while in the studio I recorded some violin notes. I tried several different things ranging from high pitched squeals to low, discordant drones. In the edit I want to mix these with designed sound to create a sense of building madness and a feeling of entrapment. All in all I think this was a successful session of recording, I got a good range of sounds and am happy that I have what I need to go into the edit.

Sunday, 16 December 2012

Sound Design in 'The Lord of the Rings'

Having seen ‘The Hobbit) last night, I was reminded of the epic scale and brilliance of ‘The Lord of the rings’ sound design. The one thing that really stood out to me and prompted my research was Galadriel’s voice. It is deep and slightly unworldly. I found some videos from the DVD extras which went into great detail on how the soundscape of the film was created. Galadriel needed to sound otherworldly, this was to enhance the dreamlike quality of her scenes in the movie. I always wondered how they did this. A rather simple sounding trick of recording the dialogue slightly faster so that it could be slowed down and still be audible. This technique gives her character that extra level of depth. Especially in the film where there is not that much back story to her. It creates the feeling of how old and wise she is. This great booming voice has an otherworldly depth to it that adds such overwhelming sense of age, grace and knowledge to her character. Another thing that struck me was how creative they had to be. They were in a sense creating the sound of a different world from scratch. Faced with creatures and characters of imagination and fantasy. I found it fascinating how they created these sounds. I like the fact that Director Peter Jackson, would explain what sort of sound he wanted or individual creatures then the sound team would go out and create them. The creativeness and imagination that was required was incredible. I think how they took sounds like walrus roars and processed them to make them sound like mythical creatures. The layering of sounds is also something that is really clever. The Cave Troll for example. His breathing is a combination of a Tiger and Canadian lynx. By doing this I feel that a sound so unlike anything on earth is created. The audience are dawn in and it is believable that this is what this creature really sounds like. The Battle scenes to me seem to be the most complex and difficult to build up. They show how they create the sound of an arrow. I imagined that they would record arrows being shot and layer that up. However it is actually comprised of several different sounds to create a sound that is believable. Something I thought was really incredible was the effort they went to with the mines of Moria sound. To make it sound as if it was in a cavern they took all the sound effects and played then through speakers in concrete tunnels near Wellington, then recorded that. I think that this shows how much they were going to create this world as if it was real. Rather than use the reverb effect which could have sounded fake, they created it themselves with a cave. The main lesson that I have taken away from looking into this is how resourceful a sound designer has to be in creating their sounds. You may be asked to create something from scratch that has little to no bearing in reality. Also again it reinforces the idea that sound is key to making a film believable to the audience.

Friday, 14 December 2012

ADR session


In this session I learned the best ways to do ADR. This was helpful to me as may need to use ADR on my narrative strand work and in future. I think that it is a highly necessary skill to learn as so much of sound is replaced in post-production.

I had feared ADR to a certain extent before but now I have learned that it is in fact quite simple and you have to work with the voice actor to make it work properly.

I had also forgotten the ways that you can clean up location sounds. It was interesting for me to relearn these and learn some more techniques that could help create a better clearer sound for my films.

 

I also learned a lot from looking at the clips. Looking at how ADR are has been used. Also looking at them in context of the major project, seeing how mood and tome can be created. Picking apart the scenes to see how different techniques such as music, tone and sound effects are used. I think that in the session I was given a lot to think about in terms of the project.

Also I feel confident to use ADR on other projects which will create a better soundscape of the overall film. As I have choses a clip with no dialogue there will be no need for me to exercise this now but I want to us it in my Drama project.

Wednesday, 12 December 2012

Clint Mansell

Before I had even heard of Clint Mansell, the music in the films he has scored stood out to me. As I have previously talked about I am a big fan of Darren Aranofsky and Mansell has scored many of his films. the music that he produces always fits the themes and story of the film. Aswell it is emotive. The music in Reqiem for a dream for example does much to enhance the anguish and struggle the characters are facing. The scores in each of his films are incredibly different. He works well in different medius, for example the soundtrack in Pi is heavily electronic yet in Black Swan he sticks with in the classical orchestra. Again this reflects the film, Pi a fil about number, computers, maths and science, suits the strenuous world of the film. Whereas in 'Black Swan' the musc is dramaticly sweenping, based on the music from 'swan lake' it embodies the ballet. Mansell's music is integeral to the themes and overall aesthetic of the films he has worked on. I think that the composing its self is a work ok art and easy to listen to as a piece of music in it's own right but cupled with the moving image, they give to each other and take on a whole new meaning and level.